Monthly archives: October, 2006

Does Michael Turner have an eating disorder?

Plenty of times in the past year, the big shots at Marvel and DC have been looking over their publishing schedule and seen an upcoming release – often one of the biggest books on the horizon – and decided the publication was so esteemed as to be deserving of a variant cover or special cover artist. And not once, not twice, but about twenty times, they opted for Michael Turner.

His most renowned art work looks a little something like this:

Photobucket - Video and Image HostingSo, for some of the most crucial issues of comics on the docket, we get a big to-do made over a freaking Michael Turner variant? And, for whatever reason, this process has continued on and on, from Identity Crisis to Superman/Batman to Wolverine: Origins to Civil War. And, aside from creating Soulfire (if it’s in your buy pile, do you have to tell friends you “buy it for the articles”?), Turner now is making a career as a cover artist. He’s been handling a steady workload, sure, and that’s plenty impressive. I mean, I’d think I could only draw so much T & A before needing a break. But I certainly can’t fault the guy for his success.

I can fault the comic book companies for shoving him down my throat, though.

Photobucket - Video and Image HostingTake, for instance, Supergirl.

Turner managed to not overload her with breasts or strategically place her under a waterfall, but I’ve always thought there’s a difference between drawing in an abstract or unique style and drawing semi-realistic interpretations that only exaggerate anatomy. The chief architect of this form of artwork is Rob Liefeld, of course, who once addled Captain America with a four-foot deep chest.

Here, we get Supergirl with a waist only slightly larger than her wrist. When the series was delayed by weeks and weeks, I assumed the Krypton gal had been shipped off to Miss Muffin’s Eating Rehabilitation Center.

Photobucket - Video and Image HostingFurther evidence: the cover to some trade of Flash that I didn’t read but conveniently found on Google.

Again, what the hell is the deal with this tiny waist and then upper body hulking atop it? Does Turner have a tiny waist fetish? Does he not know anatomy? I mean, I love weird, off-the-wall art. I love exaggerated art. It’s part of what makes comics. But I don’t love characters drawn in that super-crisp realistic style only to have their proportions totally out of whack.

Beyond that, the Flash cover is poorly composed, a fault that at least the Supergirl cover didn’t share.

So why does he continue to get work, especially at this rate? Anyone know? Is he way more popular than I realize? The Civil War cover, I’ll admit, was pretty strong, though I was far less than impressed by the initial inks.

Photobucket - Video and Image HostingAnd, to his credit, Turner has done some strong work. Not surprisingly, there’s no females in sight.

The alternate cover to the first Wolverine: Origin is strong. It’s a fun, abstract, dark take on one of the favorite heroes and implies emotion that’s far too often lacking in Turner’s robotic work. But, it’s one good one. In baseball terms, that ain’t even within a sniff of the Mendoza line.



No, Actually, Heroes is Good

About a week ago, Doom DeLuise wrote about why he hates Heroes. Most of his arguments were valid. The show is over-hyped. The show is over-marketed. The characters are derivative. The show’s an obvious rip-off of Lost.

But that doesn’t mean the show isn’t fun to watch.

Sometimes the show can get a little stupid, sure. A cop tells the FBI agent questioning him that he can read minds? Like they’re not going to think he’s an insane serial killer. A creepy white-bread guy is the main villain? Yeah, that hasn’t been done a hundred times before. “Save the cheerleader, save the world?” That’s got to be one of the worst taglines in the history of taglines.

And sure, a lot of the characters are unoriginal. You’ve got Destiny painting the future. The Savage She-Hulk is an online soft-core pornographer. Max Lord is running for Congress. Mr. Immortal is a cheerleader.

Heroes

But there’s one guy that makes everything worth watching: Hiro. Hiro’s like that guy from Scream that realizes they’re all living in a horror movie and knows the rules you need to follow to survive, but in this case it’s comics and Hiro’s not an annoying prick. He’s the nerdy guy you can’t help but like. He knows that with great power comes great responsibility. He knows that using his powers for personal gain will only cause trouble. And we know that eventually he’s going to become a kickass superhero. For all intents and purposes, Hiro is Spider-Man. A fat Japanese Spider-Man who can bend time and space, but Spider-Man nonetheless. How can you not love that?

Heroes is the closest thing to reading a comic book I’ve ever watched. The pacing, the non-linear storytelling, the deliberate withholding of information to enhance the cliffhanger only to reveal that information at the very beginning ofthe next episode…all that screams comic book. By no means is it Watchmen or Dark Knight Returns. It’s not on the level of Astonishing X-Men or The Walking Dead. It’s not even quite on par with Robin or Cable & Deadpool. But it sure beats the hell out of ASSBAR or New Avengers or The Flash or anything with Reggie Hudlin’s name attached.

Heroes isn’t as good as Lost or Battlestar Gallactica are or as good as The X-Files or Firefly were. No, it’s not a great show, but it’s an enjoyable one, and better than most of the stuff on network TV today. With crap like According to Jim, The Biggest Loser and seventeen CSI rip-offs as my alternatives, I’d take Heroes any day of the week.



Week Twenty-Four

Week Twenty-Four of Fifty-Two opens with Oliver Queen on the campaign trail in Star City, being contacted by the new Firestorm, who’s starting up a brand new Justice League, consisting of a small contingent of F-List superheroes. Among the group of losers? Firehawk, Bulleteer, Ambush Bug, and Super-Chief. When they finally see combat, they’re confronted by a bunch of pirates who are entering Metropolis through a timehole, under the direction of Skeets. The new League springs into action, only to be distracted by a bunch of even bigger losers who have been given Luthor’s Everyman treatment. Firestorm confronts Skeets, who claims he’s trying to draw out an enemy that thinks he can remain hidden from the little robot. Skeets then turns his guns (guns?) on Firestorm, after which he murders Super-Chief. Ralph Dibny retrieves the amulet. That was short-lived.52 week 24

Elsewhere, we meet up with Martian Manhunter, who’s been undercover in Washington for the past six months trying to block the renewal of Checkmate. He’s successful, until the big hoo-hah in Metropolis forces the UN to recertify the agency with broader powers and authority than it has ever had. Since Black Adam’s stepping away from his Freedom of Power Treaty, the new Checkmate’s first order of business is to find out why and put an end to the new Marvel Family. They send Atom Smasher, who, on the last page, is looking down at a table full of mugshots, debating the question of who he’s taking with him. Please, God, let him bring Bane.

That’s your issue in a nut-shell. Lucky for all of us, the art is once again as good as it’s always been after that horrible issue last week. While we collectively breath a sigh of relief, let’s toss out some guesses on who Skeets is trying to bring out from the shadows. He launched his attack in Metropolis, so my best guess is Supernova. His name appeared all over Rip Hunter’s lab, so he’s definitely a major player in this mess.

It’s interesting that Skeets has the ability to blast stuff and travel through time at will. I always thought he wasn’t able to do either of those things. Sneaky little guy’s been up to no-good since day one. Still, though, for all his sneakiness and planning, he’s not much of a heel. What this series is in dire need of is one big, unmistakable bad force. The big bad guy. It’ll be interesting to see who’s behind all of this deception and mystery.

Until next week. Here’s hoping we don’t get any more of that breaking the fourth wall crap.

See ya in seven.



Book of Doom: The Flash: Fastest Man Alive #5

This week, the Book of Doom is the fifth issue of “The Flash: Fastest Man Alive.” I’m still interested in the Flash, in spite of what’s been going on the last few months with his series. I’m reminded of an interview I read on Newsarama awhile back with the writer of this series, and he said something to the effect of that the first Flash we see isn’t going to be the permanent Flash. By the end of this story-arc, we’ll know who the Flash is for sure. Seeings as how Bart has the Speed Force inside of him, I’m sure they can work something out where any of the other speedsters could become the Flash. Here’s hoping it’s something cool. Here’s the skinny:

Written by Danny Bilson and Paul DeMeo; Art and cover by Ken Lashley

Past and present collide in a very public battle as the Flash’s foe decides he wants the Speed Force for himself!



Book of Doom: DMZ #12

Sometimes things don’t go quite to plan. For instance, this week I chose DMZ #12 for our little group review. As a standalone issue, it seemed like a decent one for us to jump in and get a first glimpse of a well regarded series that none of us read regularly.

Two problems ensued: First, for the second week in a row, my local shop didn’t stock enough of our planned series (same problem at the other shop in town) and I was left without a book to read. Piss. Second, DMZ #12 is apparently the worst issue of the series to date. But since I didn’t read the damn thing, I’ll leave the comments to my compatriots in doom:

For Doom DeLuise, this was a capper to a bad week:

What a great place to pick this series up and start reading it. What a great issue to bring me entirely up to speed. What a horrible way of doing it.

While reading this issue, I couldn’t help but feel like I was reading the instruction manual to a brand new video game I just bought. Everything I was reading sounded like it had the potential to be really exciting and interesting, but there just isn’t anything beyond that. It’s a scrapbook of sorts, and none of it made me want to keep reading from page to page. It made me want to throw this issue down and get to reading the good stuff. I want to start playing the actual game, for crying out loud. I don’t need to read the instruction manual. I’ve played enough games where I think I’ll be able to handle myself just fine on my own, thanks.
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No second thoughts

When writing that previous post on The Vault of Michael Allred, it got me thinking about that select group of creators whose work I will buy no matter what.

It takes a good period of stellar output with few to no bumps in the road to earn that kind of trust, but I have a list of my personal elites that could produce absolutely anything and I would buy it. I’m sure you all have yours, so please tack them onto this post in the comments.

Let it be made clear – no matter how it’s worded to sound like a negative chemical dependency, these addictions are due to quality that has endured, and are therefore among the utmost geek compliments.

So with no further ado, here are Jim Doom’s golden girls.

Michael Allred: I went into my lifetime fascination with Michael Allred on the previous post about his Vault series, but it never fails, if his name is on something, I’m buying it. Everything Madman, everything X-Force and X-Statix, the Dead Girl mini-series… The only thing I didn’t buy was the comic adaptation of the Book of Mormon. However, if two short-sleeved young men with ties on bicycles want to give me a free copy of that comic, I will gladly accept.

Ted McKeever: The first time I saw McKeever’s art, it reminded me of some kind of strange organic stained glass, with these bold two-dimensional shapes harshly separated from their surroundings but working with them. It was probably in Wizard in the early 90s, and I had no chance of ever tracking any McKeever work down until years later. Since then, I’ve completed the Metropol, Eddy Current and Plastic Forks collections, as well as having picked up numerous random issues of miscellaneous other comics, like Ultimate Marvel Team-Up. Supposedly he did a book called Metropolis combining Superman’s world with Fritz Lang’s, but I’ve never been able to find that.

Ed Brubaker: Criminal #1 was the first Brubaker book I’d ever read that I didn’t love. I’m still picking up Daredevil, Captain America and Uncanny X-Men, and he’s earned enough faith that if he hopped over to Dr. Strange or Speedball I’d probably follow along.

Leinil Yu: I’ve lucked out so far in that everything I’ve seen from Yu has been something I would have bought anyway – Superman: Birthright, Ultimate Hulk vs Wolverine, that issue of New Avengers… It took me a while to start associating the art with the name, but now if I see something on the shelves that he’s done, I’m buying it.

Geoff Johns: His work on JSA was a big part of what got me into DC comics before Infinite Crisis time. Now I’m picking up things like Teen Titans and Green Lantern and taking a chance on whatever else he shows up on.



The Vault of Michael Allred

Without any doubt, my favorite comic book creator has always been Michael Allred. In the early 90s, when I was doing my best to get into comic books thanks to various friend and family influences, I gravitated toward the X-Men and Wolverine stuff as programmed. I enjoyed it, and it satisfied whatever entertainment craving I had at the time. But the first time I remember really getting excited – feeling like there was some kind of bottled-up comics energy that I had yet to even realize might exist – was when I saw a brief write-up, sidebar or something in Wizard Magazine about Madman.

I’m sure all I need was one drawing. Absolutely every bit of promo art I’ve ever seen for Madman is like some kind of hologram or piece of the Fibonacci sequence – you may have never read a page of the book, but you can deduce everything about the whole from that oen image. The energy, the humor, the innocence, the depth, the tone, the beauty – everything about Madman is evident from those beautifully crafted lines.

That’s exactly how that first exposure was. I don’t remember the context of it. I only assume it was from Wizard because that was really the only way I found out about comics that weren’t at the Auburn drugstore. I just know that as soon as I became aware of Madman via that first image, I knew I wanted to read it and I knew I would love it.
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Heroes is Not Good

heroes
Keeping in line with today and my seething cauldron of hatred over every bit of entertainment I’ve been subject to, I’d like to talk about the television show “Heroes.” While not technically a comic book, or even based on one, I think we can all see the connection between the two mediums. I suppose I could tell you what channel the show’s on, and at what time, but, if you haven’t seen over six hundred different advertisements for this program, you’re either lying or dead. If you’re telling the truth, please let me know your secret.

Here’s the thing. I’ve read my fair share of comic books in my day. I’ve seen my fair share of TV shows, too. I know that in order to make a relevant comic book/TV show based on the idea of a group of heroes finding out that they have super powers, you need it to be either entirely unique (which probably can’t be done), or you need it to be able to transcend the super hero archetypes. A guy who can fly will be compared to Superman no matter what you do. You need to address this in an intelligent manner, or else your show will lack importance. Without addressing these things, it cheapens the concept and makes you seem like a derivative hack.

That’s what “Heroes” is. It’s a show about regular chaps and chumps discovering that they have super powers, but it almost flagrantly acts as if that’s a unique idea. Without acknowledging the comics and movies that’ve come before it, the show comes off as self-important and purposefully ignorant. The only way this show could work, with that caveat in place, would be if the show were written by an incredibly smart writer, or if the show had a group of characters (and actors/actresses to play them) that were incredibly unique/interesting/entertaining/engaging. This show has neither of those things. Jeph Loeb is working on it, but it almost seems as if he’s just sitting in a corner of the boardroom, locked away in a cage, while the rest of the room dissects market analysis spreadsheets and test audience reactions. This show is so sterilized and watered down that it makes me sick in a very unpleasant way. It’s written like a 3rd-rate, no edge comic book hacked to death by an ad hoc shopping mall closet focus group.

Let’s put that aside for one second, though. Think about what sort of process went into making this work. Let’s assume that somebody, somewhere had a brilliant idea of making a weekly television show about a group of heroes from around the world that were all tied together somehow, with the show focusing on each of them discovering their powers and realizing their purpose in the grand scheme of saving planet earth. Let’s assume that person brought this grand idea into the network, and they greenlit it. We can safely assume that at this point in the creative process, everything unique or original or inspired was entirely derailed by the giant dollar signs in the network executives’ eyes. Imagine the meeting where they were talking about this show and what sorts of characters would be in it. It probably went down something like this:

Network Executive A: Well, what kinds of characters should we put in this million dollar baby?

Network Executive B: Well, Lost has the main hero, the outlaw hot chick, the fat guy, the Arab, the bubbly little blonde girl, the heroin addict, the Asian guy, and the, uh, the mystery bad guys. So, let’s just use those.

Network Executive A: But, won’t people realize they’re being duped?

Network Executive B: I can’t hear you over the sound of my own orgasm at the thought of making so much money!

I gave this show three weeks to impress me, and, so far, it’s not even come close. The only thing that’s interesting about it is the idea that the indestructible cheerleader can regenerate anything after it gets broken. You know what that means? Regenerating hymen! Ever-lasting virginity!

The blatant disregard for creativity in this show is astounding, and I hope that America wakes up and stops drinking the corporate Kool-Aid that’s being forced down their throats. Oh, but, wait, we still have the eclipse and the nuke and the revelation of Syrus and all that stuff to look forward to! No, no, we don’t. That’s the point. There’s nothing interesting about a solar eclipse unless it’s happening outside your window. There’s nothing interesting about a nuclear explosion in a television show, because no network anywhere would have the courage to blow up part of New York City in this post-9/11 world. There’s nothing interesting about a bad guy who is hunting down heroes to lop their heads off. This is the fundamental problem with the show. It’s a hype-driven money machine that’s making its bread and butter off faux mysteries and boring plot points. If you stop buying into it, we’ll all be better off, I promise.



Week Twenty-Three

Twenty-three is a good number. Michael Jordan used to wear it on his jersey, and now we’ve got Lebron James flying the banner high in the sky. My first ATM pin number was “2323.” I like the number quite a bit; however, I hated this issue. It’s the first issue of “52” that I can say that about. I absolutely, positively hated it. I don’t even feel like reviewing it after it left that awful, awful taste in my mouth, but I will anyway.52 week 23

I don’t know who Drew Johnson is, but I’m a better artist than he is. If you’re fortunate enough to have ever seen anything I’ve drawn, you’d understand how much of an insult this is. I suck, big time, but this guy goes to an entirely new, undiscovered plateau of suckitude. Maybe it’s the fact that the rest of the series so far has been so uniformly enjoyable that makes this issue stick out so much, but, one thing is for sure, and that is that the art in issue twenty-three is very, very bad. This is non-negotiable.

Let’s talk about what actually happens, though. William Magnus is delivered by the giant robot from last issue to the Island of Doctor Morrow, where all the “kidnapped” mad scientists are hanging out and creating new stuffs. Lots of robots, lots of nerds, and lots of hot babes. Wait, hot babes? Yeah, they must be robots, too. What’re they doing? We don’t know, and I don’t really care. Next, we catch up with Montoya, the Question, Black Adam, and Isis. They break up an Intergang cult meeting and rescue Isis’ little brother. He’s nearly dead, but Black Adam implores the chap to say his name. Upon saying the name of Black Adam, the kid is reborn as Osiris, but he may as well be called Black Adam Jr. Together, the Marvel family heads off to China at the close of the issue (on a really poor splash page–have I mentioned the art looks like a third-graders’ doodles?).

I don’t really have any complaints about the issue besides the art and the island. I mean, we’ve been led to believe that all of these mad scientists are being kidnapped for evil purposes, and that it’s all part of a bigger, nastier scheme; the truth is, though, that they’re just kickin’ back and playing with their toys on an island. Kinda lame, if’n ya ask me. Oh, and the art is bad, bad, bad.

I hope they fix that by next week.

See ya in seven.



Essential? Really?

To preface this rant, let me make something clear. I know next to nothing about Worldstorm. I read Wildcats back when I was a kid, along with a boatload of other worthless nonsense that was coming out at the time, so I don’t exactly remember all of it. I also read the “Captain Atom: Armageddon” miniseries from last year. Beyond that, I don’t know diddly-squat about Worldstorm.worldstorm

Cue this morning. I walked into my local comic shop, and I saw a new issue on the shelf that was titled, “An Essential Guide to Worldstorm.” The price was $2.99, but I figured it would be the perfect thing to bring me up to speed for this new batch of stuff that I’ve been hearing about. Well, did it bring me up to speed? No. Was it entertaining? No. Was it worth $2.99? Not in the least bit.

There are two different “storylines” in this worthless piece of fluff, and they’re both incredibly boring and drawn-out to a point where it makes my head hurt. Those two stories take up a whopping 12 pages, and the rest of the stupid thing is filled up with ADVERTISEMENTS for the rest of the Worldstorm books. Who’s Midnighter? Don’t know, don’t care, but, he’s got a two page splash for his upcoming book. Hey, thanks for bringing me up to speed, guys!

Apparently, Jim Lee, or whoever is in charge of this tripe, forgot that we’re not living in the ’90’s any longer, and people today have access to the Internet, so that if they want to see what’s coming out in the next few months in the comic world, they can get online and check the solicits. We no longer need to spend $2.99 on a comic book full of ads. Apparently, Jim Lee is so far out of the loop that he even thinks this is a good idea.

In other words, I got burned by Worldstorm. I was actually kind of looking forward to all of this, simply because the Captain Atom miniseries was kinda cool, but, seriously, thanks to this, I will not drop another cent on Worldstorm or any variation of it. Two dollars and ninety-nine cents. Hey, Jim Lee: You owe me a drink, you self-indulgent jerk.