Category: library of doom

Frank Miller’s Robocop

story by Frank Miller; sequential adaptation by Steven Grant; art by Juan Jose Ryp

Published by Avatar Press. Originally published as Robocop #1-9. Cover price $29.99.

Frank Miller is probably the biggest name in comics-to-film adaptations. Sin City and 300 were both big hits, and now Ronin is on its way. But way back in the 1980s, Frank Miller took on the writing duties on Robocop. Word is that the version that hit the screen was a far cry from what Miller originally penned, so this series set out to present the definitive version.

While not directly written by Frank Miller, this series was adapted from Frank Miller’s script for the Robocop film by Steven Grant. I’ve never seen the film, nor have I read Miller’s original script, so I have no idea what aspects of this book differ, what is taken from the film, and what was preserved from Miller’s original concept. What I do know is that Robocop (the comic) has all the traditional Frank Miller characteristics – gratuitous violence, caricatured media pundits, bloodthirsty governments, attempted political allegories, and even a lesson on the battle of Thermopylae.

I have to admit a bias going into the reading of this book: I wanted to like it. I was grateful that the good folks at Avatar Press sent a promo copy to review, and that soft, human part of me wants to reward people for their generosity and cooperation. So keep that in mind as you read this review.
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JLA One Million

JLA One MillionBy Grant Morrison (W) and others

Published by DC Comics. Cover price $19.99. Originally printed as DC 1,000,000 1-4, Green Lantern 1,000,000, Stannan 1,000,000, JLA 1,000,000, Resurrection Man 1,000,000, and Superman: The Man of Tomorrow 1,000,000

The Plot: The JLA of today and the JLA of the year 85,271 fight the threat of Vandal Savage and an evil sentient star, both in present day and the far future.

The Positives: The present day JLA is sent into the future near the beginning of the trade, and don’t reappear until the last quarter of the story. While this could be viewed as a negative, it gives the background players like Huntress, Steel, Big Barda, Plastic Man and the Blue Beetle, as well as the newly introduced Justice Legion A (the JLA of the future) a chance to shine in the spotlight. We’ve seen the Justice League save the world, the universe, and the whole of space and time over and over again. Seeing the B- and C-listers do it every now and again is a nice change of pace.

With all the creators working on this one story (twenty one writers, pencillers and inkers are attached), you might expect it to be a giant clusterf@#k. But with the exception of one artist who stands out (Butch Guice, whose art certainly isn’t worse, just very different), it really feels like one creative effort put forth by one creative team.

DC One Million was a massive company-wide crossover, so reading only a handful of the issues from the crossover might be a little confusing. However, throughout the trade there are recap pages that lets the reader know what happened to the characters off-panel. Thanks to these pages, the reader is never left wondering “what happened?” However…

The Negatives: One of the oldest rules is storytelling is it’s usually better to show than to tell. Telling the reader what happened is okay when you just want them to understand the story. In cases such as Prelude to Infinite Crisis, it’s what the reader is looking for. But when you buy a trade paperback, you don’t just want to understand the story, you want to read the story. Understandably, not every single issue of what was a company-wide crossover could be included in the trade. But it seems to me like DC showed when it should have told and told when it should have showed.

Part of the story featured Vandal Savage trapping the Teen Titans inside of Rocket Red suits. Turns out they were nuclear-armed suits, and Savage was planning to fire them at populated areas, but the actual launching and detonation of the first suit happened in an issue not included in the trade. In another part of the story, the Justice League is sent into the future to compete in gladiatorial games in honor of the future return of Superman. None of the issues including these (assumedly) cool battle scenes made the cut.

So what did make it into the trade? A 22-page story featuring future Starman talking to the elderly Golden Age Starman, just to establish that future Starman got his hands on a chunk of kryptonite. A full issue of Resurrection Man, a character I had forgotten exists, featuring a fight between future Resurrection Man and future Vandal Savage that was only used to set up the (completely unnecessary) one-page epilogue that saw Savage getting his just deserts. Several pages out of a Batman book that reminded the reader that Batman’s body was still in the present while his “soul” was in the future, even though that had been clearly established earlier. If part of the story needs to be re-capped, it should be that kind of stuff, not cool fight scenes and pivotal plot points.

The Grade: D. JLA One Million was too much story to fit in one $20 trade. By whittling down the story to that point, DC really doomed the story. The DC One Million mini-series was decent, but too many vital moments in the DC One Million crossover took place outside of that mini-series and this trade for it to tell a compelling story by itself.



New X-Men: Childhood’s End Volume 1

New X-Men Childhood's End Vol 1By Craig Kyle, Chris Yost (W), and Mark Brooks (A)

Published by Marvel Comics. Cover price $10.99. Originally printed as New X-Men 20-23.

The Plot: The student body of the Xavier Institute for Higher Learning deals with the immediate impact of M-Day.

The Positives: New X-Men felt the effects of Scarlet Witch declaring “no more mutants” more than any other X-title. While the X-Men were somehow able to defy the odds and only have a handful of members lose their powers, the New X-Men weren’t so lucky. At least three featured characters were de-powered, as well as 90% of the entire student body. After M-Day, there were fewer students at Xavier’s than there were “teachers.”

This allowed the book to look at M-Day from a different perspective than all the other X-titles. Several different perspectives, in fact. There’s the newly de-powered mutant who still wants to be a hero (Prodigy). There’s the de-powered mutant who gets ignored by his still-powered friends (Tag). There are the still-powered mutants that wish they had been de-powered (Wither, Mercury). And there are the rest of the still-powered mutants that have to deal with losing a great number of their friends and classmates. Decimation was a brief boon to the quality of the X-Men books, and New X-Men may have used the event to the greatest advantage.

The Negatives: New X-Men is a formulaic book. Juts like Young Avengers, Runaways and Avengers: The Initiative, it’s about inexperienced super-powered youths being forced to work together as a team for whatever reason. While it’s obviously not a bad formula, it’s only as good as the creators can make it.

Craig Kyle and Chris Yost unfortunately chose to focus on the drama more than the action. I guess I’m probably not the target demographic, but teen romance doesn’t appeal to me that much. At least not when it’s the focus of the book. New X-Men could be a lot more entertaining if (to use a WB analogy) it was more like Buffy the Vampire Slayer and less like Dawson’s Creek.

The Grade: B-. With Childhood’s End Volume 1, New X-Men managed to gain back quite a bit of momentum after a major change in its status quo. It set up a lot of good stuff that will hopefully be played off in future storylines. The rather explosive cliffhanger ending has me hooked in for the next trade, at least.



Superman: Red Son

By Mark Millar (W) and Dave Johnson (A).
Cover price $17.99. Published by DC Comics, 2003. Originally printed as Superman: Red Son #1-3.
Superman Red SonPlot: In as little words as possible, this book raises the question, “What if Superman’s rocket crash landed in the Soviet Union instead of the United States?” There is, however, quite a bit more to it than just that. The first issue takes place in the 1950’s, the second in the 1970’s, and the final one in the year 2000. Superman is used by the Soviet government to realize the full strength of socialism, but his acts are viewed by some as totalitarian and limiting of civil liberties. The main Superman detractor is an anarchist terrorist type who goes by the name of the Batman. I bet you’ve heard of him. One of Superman’s main allies in this is Wonder Woman, who eventually gets out of the game, as it’s just too much for her to handle. Lex Luthor, meanwhile, is America’s top scientist and leader of the movement to bring Superman down. He uses such tactics as creating a Bizarro clone of Superman, as well as enlisting the aid of the Green Lantern Marine Corps, headed by Colonel Hal Jordan (or was it Major? I can’t remember, nor do I care). If you want to know more, you’ll have to buy it. The question is, should you?

Strengths: Yes. The Batman is worth the cover price alone. The way he brings the fight to Superman in the second issue is phenomenal. They make no mention of Kryptonite in this limited series, so Batman has to come up with something even more clever. What could that be? Red sun heat lamps. It’s just amazingly fun. Lex Luthor is also brilliant in his role as, well, duh, Lex Luthor. And, for once, he’s a good guy and stuff. There’s a lot of politics in this baby, and it’s all quite engaging. Sounds like fun, right? What could be wrong with it, then?

Weaknesses: Not much, really. It doesn’t really hold up as a logical Elseworld with the one change being that Superman landed on a Ukrainian farm instead of a farm in Kansas, because you’ve got characters like Jimmy Olson working as a secret agent instead of a photographer. Why would Superman landing somewhere else change Olson’s life choices? There are a couple of little quibbles like that, but, seriously, it doesn’t amount to much other than over-nitpicking. Which is stupid.

Grade: A. I know, I give high scores to most everything, but that’s because I don’t buy a lot of stuff unless I know I’m going to probably like it. The fact that this is one of my all-time favorite books also factors into my grading. Simply put, it’s a great read, and it’s a heckuva lot of fun. Do you like fun? Then you should buy this. If you don’t like fun, well, you’re just kind of weird.



Buffy the Vampire Slayer: The Dust Waltz

Buffy Dust WaltzBy Dan Brereton (W), Hector Gomez and Sandu Florea (A)

Original graphic novel published by Dark Horse Comics. Cover price $9.95.

The Plot: Buffy and the rest of the Scooby Gang must prevent vampire queen Lilith from summoning an Old One while Giles’ niece stops by Sunnydale for a visit.

The Positives: N/A

The Negatives: The art is pretty freaking terrible. Hector Gomez has the skills of a mid-90s Marvel artist, back when everyone was trying to draw like they founded Image. Which is to say, he sucks. This comic comes from 1998, so that’s not completely unexpected, but art quality aside the art is still substandard. It might have been nice if, you know, the characters looked at all like what they did on the show. Willow and Cordelia, two polar opposites, are nearly indistinguishable (it doesn’t help that the colorist made Willow’s hair brown despite the fact that she’s a redhead). Angel is shown in a white dress shirt and jeans, even though he’s rarely worn anything besides a dark shirt and black leather pants. Gomez nailed Giles, but how hard is to accurately depict a character that’s already a caricature?

The writing’s not much better. The plot isn’t memorable at all. The supposedly all-powerful vampire queen Lilith and her evil scheme are thwarted just as easily as Amy’s mom or the Nerd Trio were. If you take the worst plot from the TV show and then make it worse, you’d have a story slightly better than the Dust Waltz. The dialogue isn’t very good, either. Dan Brereton tries to “Whedon up” the dialogue at times and fails miserably at it. That can get annoying when Joss himself does it, so you can imagine how bad it is when someone much less talented does it.

Need I go on?

The Grade: F. Buffy the Vampire Slayer: The Dust Waltz is just plain bad. I’m a huge fan of Buffy, and I didn’t even like it. Not only would this be a waste of your money, it’d be a waste of your time.



All Star Superman: Volume One

By Grant Morrison (W) and Frank Quitely (A)
DC Comics, $19.99

Take a quick stroll around the comics blog-o-sphere. You’ll see plenty of variety, but if there’s a common theme, it’s the Review of the Goofy Old Comic. There are plenty of sites that rely entirely on making fun of the misadventures of Jimmy Olsen or whoever. It seems like all we ever hear about classic comics are how absurd and dumb they were. Yeah, these books could be pretty ridiculous, but it’s too simplistic to write them off as tongue-in-cheek amusement and nothing more. No one makes that point as well as Grant Morrison in All Star Superman. He’s writing not so much an ode to the Golden and Silver Age comics, but a book that plays by those rules and is the better for it. Comics can be absurd and great all at once. That’s the real lesson here. Now, I think my rambling introduction has gone on long enough.

Photo Sharing and Video Hosting at PhotobucketThe Plot: Superman is dying. That’s the gist of the story and the common thread to these first six issues, now released in nicely packaged hardcover. For the first five issues, Superman plays out the Burt Reynolds role from The End. Except he doesn’t hire Dom DeLuise to kill him. And he doesn’t have sex with Sally Field. He does try to shag Lois Lane, though, and plenty of other weird stuff goes on. Grant Morrison’s chemically cultivated imagination sprouts all manner of oddities, the pinnacle of which is Jimmy turning into Doomsday to stop Superman after he becomes the All Star version of Bizarro. The last issue backtracks to Clark’s earlier years and a run in with Supermen of the future, coinciding with Jonathan Kent’s death.

The Positives: I called Morrison the most overrated writer of 2006, a title I still stand by. This guy gets as much praise as anyone, and too often he doesn’t deliver. In All Star Superman, though, he’s at his best. Call me silly, but I’ve always thought writing Superman isn’t too hard, since his character is so well defined. What makes a Superman book great is when the surrounding characters are well done. Led by Lois and Jimmy (and Lex, of course), every character who enters into the story is drawn very fully and carefully. The dialogue is fun and crafty, the settings are great (Moon base!) and the pacing moves fluidly. For how complicated every story is, it feels very easy. Also, unlike ASSBAR, this book shows how creative freedoms can be used skillfully to recreate a well known character (such as the new twist on Bizarro and Jonathan Kent’s death).

And, of course, Quitely is beyond great. His very best moment comes in Clark’s visit to Lex in prison. After a riot breaks out, Lex reveals how much power he still holds, and Clark is left powerless because he can’t reveal who he really is. A poignant moment becomes, well, goofy when Lex realizes an eyebrow has rubbed off (All Star Lex apparently is hairless). So when Lex gives his villain sneer, he has a re-drawn eyebrow that slants at a ludicrous angle. It feels like a nod to those silly old books without being a caricature.

The Negatives: The book isn’t very dense, in large part because Morrison and Quitely haven’t kept to much of a schedule (issue seven just came out this week). But, it’s sort of hard to criticize that here, because trades are the ideal way of avoiding that delay issue. Still, I couldn’t help but worry over when I would ever see the next trade as I was reading this one.

The Grade: A There is a dreamy innocence about this book, and it’s a feeling that’s far too rare among today’s books, whether it’s Marvel’s Civil War or DC’s World War Three. It is character driven, fun and touching. It should remind all comics fans that goofy isn’t a four-letter word.



American Splendor: Another Day

By Harvey Pekar (W) and many others (A)
Vertigo, $14.99

Photo Sharing and Video Hosting at PhotobucketThe Plot: By now, pretty much everyone knows about Harvey Pekar, the straight-talking, slice-of-life-telling, crusty persona of the comics industry. Let’s hope that, at the very least, most everyone has seen the great movie American Splendor. Since that came out a few years back, Pekar has gone from indie-comics mainstay to slightly-more-mainstream-comics mainstay. His book The Quitter (also published by Vertigo), was a hit, and now he returns with a collection of stories that originally published last year as individual issues. While The Quitter was a complete narrative, Another Day is more typical of Pekar’s work — a series of vignettes that range from banal to marginally eventful. There are small moments on bus rides, weird interactions at book signings and a battle with a toilet.

The Positives: Usually I jump into the writing first, but I want to give an off-the-top shout out to the art in this book. While Pekar is a very strong writer, he covers some incredibly boring material at times, which can present a hell of a challenge for artists who are used to a little more exciting material. Of the dozen or more artists contributing to this book, each brings a pretty different style, and it’s fun (in an art nerd sort of way) just to compare how they handle the same kind of stories. Eddie Campbell delivers probably the best work with his stripped down section, but all but a couple others deliver nearly as strong of a performance. Dean Haspiel, who delivered some awesome work on The Quitter, handles a bunch of stories in Another Day. For Haspiel’s thoughts on working with Pekar, check out my recent interview with him.

The Negatives: After the movie version of American Splendor, The Quitter was the first written work of Pekar’s that I read. I know, I know, I should’ve read his stuff before. But oh well. So, I was blown away by The Quitter. It was one of my favorite books of that year and shed a lot of light on Pekar’s background. Another Day falls short of that book, though. While it’s fun reading through all these little stories, some are just dull and don’t really illuminate anything about Pekar. It’s more like an illustrated diary entry. While most are good, there are a couple stinkers.

The Grade: B+ This book earns at least a B on the art alone, and Pekar’s self-reflective/destructive outlook is more than enough to bump it up a notch. It’s always refreshing to read his work after wading through the many indie comics that immitate his work without even whiffing his skill. Also, the part about a signing at the DC headquarters (including Haspiel illustrating himself taking his shirt off) is Pekar at his best.



Astronauts in Trouble: Master Flight Plan

By Larry Young (W), Charlie Adlard and Matt Smith (A)

Published by AiT / PlanetLar. Cover price $19.99. Originally published as Astronauts in Trouble: Live from the Moon #1-5; Astronauts in Trouble: Cool Ed’s #1; Astronauts in Trouble: Space 1959 #1-3; Astronauts in Trouble: One Shot, One Beer

Astronauts in Trouble is one of those high-concept pieces, sort of like Snakes on a Plane, where the title seems to give a pretty strong hint of what you’re getting into. But more than just astronauts in trouble, the three main stories that make up this hardcover compilation tie together two of the most fascinating evolutions of the latter half of the 20th century: space travel and the media.

Live from the Moon follows the fearless Channel 7 news team as they find themselves passengers on an unexpected trip to the moon, where a multi-billionaire entrepreneur – the modern-day mad scientist super-villain – has essentially declared the earth’s natural satellite his personal playground. He got there first, and he paid for the work. How American!

Space 1959 jumps back in time to the early days of the space race, following an early incarnation of the Channel 7 news team on a collision course between fierce patriotism and freedom of the press.

And One Shot, One Beer uses the setting of a far-future moon bar and patron conversations to tie together the characters we met in the two previous stories. Closing out the book are a handful of 2-page backup stories that Young used to help draw in readers to the first AiT series.

So much of what is written about AiT deals with the middle-aged man’s fascination with his childhood observation of the moon landing and how that sparked his imagination. Being far too young to have witnessed that (I wanted to be an astronaut as a kid until I learned that ET wasn’t real), I can safely say you didn’t have to witness any particular small steps or giant leaps to enjoy these stories.
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Batman: Under The Hood Volume 1

Batman Under the Hood Volume 1By Judd Winick (W), Doud Mahnke and Paul Lee (A)

Published by DC Comics. Cover price $9.99. Originally printed as Batman 635-641.

The Plot: A new Red Hood, who has ties to the Dark Knight’s past, appears in Gotham City and runs afoul of both Batman and the Black Mask.

The Positives: Since Batman became grim and gritty after The Dark Knight Returns and Year One, it’s become difficult to tell a “fun” Batman story. There are two key elements that have to be there for it to happen, and Judd Winick seems to have nailed both of them.

The first element is putting Batman in a situation where he feels at ease. Paul Dini accomplishes that by putting Batman in the middle of an intricate mystery. In Under The Hood Volume 1, Winick accomplishes it by teaming Batman up with one of the few people he actually trusts, Nightwing. Beyond just trusting him, Nightwing reminds Batman of “the good old days,” before his enemies starting murdering his sidekicks and paralyzing his allies.

The second element is letting the villains of the story do what they do best: be crazy. Crazy in comics is fun, because when the Joker or Mad Hatter murder, maim and destroy, there aren’t any actual consequences. It gets even better when more than one of the lunatics is involved. Seeing the Batman rogues interact with each other is a joy because each of them is psychotic in their own unique way. In this story, the Black Mask’s sadistic businessman plays wonderfully off of the cool-but-not-collected Mr. Freeze. When such explosive personalities get together, sometimes it results in actual explosions.

Under The Hood is a great example of what can be done to embrace continuity in comics without being bogged down by it. The trade acknowledges the events of the day but doesn’t dwell on them. I really appreciate the subtle things like Oracle’s operation being shut down and Nightwing wearing a knee brace. Winick also includes two scenes between Batman and two members of the “Secret League,” Zatanna and the Green Arrow. Set after Identity Crisis but before Batman reveals he knows he was mind-wiped, the scenes build great tension by hinting that Batman already knows what the Secret League did to him. The best part, though, is that both encounters make complete sense in the context of the story, and aren’t shoehorned in just as a way to remind us of the mistrust Batman has for his allies

The Negatives: The Red Hood is Jason Todd (oops! SPOILER ALERT!). It would be practically impossible for anyone who reads DC Comics today to be unaware of that fact. Which means pretty much anyone that would have any desire to read this trade knows it. So the mystery of who’s behind the mask, which is a huge aspect of the story, is lost in this format. I’m sure the mystery would have been great reading the story as it came out, but in this case, waiting for the trade greatly hurts the story.

Since there are two Batman trades with the title Under The Hood, it’s not surprising that Volume 1 doesn’t reach a terribly satisfying conclusion. While there isn’t a cliffhanger ending, the story of Jason Todd’s return from the dead is by no means finished by the time you’re done with the trade.

The Grade: B. Judd Winick has a great feel for what makes Batman tick, and he’s one of the very best dialogue writers in the business. Doug Mahnke’s art works incredibly well with the story, blending the over-the-top nature of Mr. Freeze and Amazo with the more realistic side of Batman’s world. If you’re looking for a fun Batman story, Batman: Under the Hood Volume I is a great place to find one.



PvP Volume 3: PvP Rides Again

PVP vol3By Scott Kurtz

Published by Image Comics. Cover Price $14.99. Originally printed as PvP 13-18.

The Plot: The staff of a gaming magazine tackles the issues of the day, ranging from plagiarism and copyright laws to finding the true spirit of Christmas to paradoxical trips to the San Diego Comic-Con to hyper-intelligent cats trying to take over the world. Hijinks ensue.

The Positives: PvP is a celebration of geek culture. From video games to Lord of the Rings to comic conventions to D & D, this is the world that many comic book fans, myself included, live in. There’s just something about being in on a joke that not everyone would get that makes it that much funnier. And there may be no two words in the English language funnier than “roll” and “initiative.”

The Negatives: Since PvP is a daily online comic, Scott Kurtz will make use of current headlines to make a joke for that day’s strip. Some headlines hold up better than others. Marvel suing City of Heroes holds up, because it hasn’t been overplayed. This one, however, does not:

PvP Janet

I’m not even sure that was still funny a week later.

There’s really no reason there should be typos in a book published by any reputable publisher, but there are two major errors in this trade. One strip is printed twice. It’s in two completely parts of the book, so it’s not terribly annoying. But in the introduction, half of a paragraph is reprinted directly under itself. Did no one even proofread this thing? Hell, even I proofread these posts before I put them online. Hell, even I proofread these posts before I put them online. Does it make any of the strips less funny? Of course not. But it’s certainly distracting, especially since it would have been so easy to prevent.

The Grade: C+. PvP Rides Again is a fun read, but quite frankly PvP is meant to be read on a daily basis, not in a six-month chunk. If you read PvP, you don’t read it for the storylines. You read it for the jokes, and most of the best strips are just single strip jokes. Relative to other comic strip collections it’s easily an A, but compared to other comic book collections, it just isn’t as good.