Trinity #15


15In the lead: Enigma, Morgaine Le Fey and Despero are all making up in their secret castle HQ when the Trinity shows up unexpectedly. The story cuts to a flashback of the heroes figuring everything out, and then the two Trinities have a throwdown. Oh, and Superman, Wonder Woman and Batman brought along a few dozen super-friends too.

In the back-up: As the heroes fight the minions of the bad Trinity, Gangbuster and Hawkman try to break into the castle and rescue Tarot.

My take: Holy crap! That was certainly a bit of a surprise, and a damn good surprise at that.

We’re barely a quarter of the way through this year-long series, and the heroes have already hunted down and confronted the villains. So where does the story go from here? There’s still the “World Without a Trinity” side quest that was teased in the first issue, but I don’t see the bad Trinity supporting the story for another 40-ish issues. Maybe this will be like every Legend of Zelda game ever, and right as we think out heroes our victorious, a previous unknown and even deadlier enemy will come onto the scene.

Things to keep an eye on: The bad Trinity just needs to brand Batman in order to complete the spell they’re working on. Future covers of the series show both a world without a Trinity and a world that’s honoring the Trinity with giant, crumbling statues. Makes sense that the spell would be tied into one of those. The bad Trinity story can’t be over already, so something’s got to happen to delay the inevitable ass-whooping.